Top 55 E-Learning Project Ideas and Topics
What is an E-Learning?
Table of Contents
E-learning is a term used to describe the process of learning using electronic resources. These resources can include computers, the internet, CDs, DVDs and other digital media. E-learning can be used for a variety of purposes, including education, training and personal development.
According to North Carolina’s e-Learning education project, e-learning is “the use of electronic technologies to access educational coursework outside of a traditional classroom.” E-learning courses or programs are typically delivered online. The new learning paradigm in the educational system encourages students to be in control of how they learn, and the teachers to let go of their control over the learning process in the classrooms and begin to function as designers and facilitators of learning. Teachers assist their students to develop independent learning skills, understand the strengths and weaknesses of open learning, and be able to develop and deliver educational materials more creatively, effectively, and efficiently.
How does E-Learning work?
E-learning, also known as online learning is a type of distance learning that uses electronic technologies to deliver course content and facilitate communication between students and instructors.
E-learning can take many different forms, including online courses, virtual classrooms, and webinars. It is a convenient and flexible way to learn, allowing students to access course materials at their convenience.
E-learning platforms provide a variety of features and tools to help students learn. These platforms allow instructors to create and manage courses, assign readings and assignments, track student progress, and communicate with students via discussion boards or chat rooms.
Importance of E-learning
This educational software may be utilized in acquiring subject-specific skills, knowledge, and understanding. The software must be easy to operate, should help students with their learning, and should be easy to understand and use. In general, e-learning provides a version of knowledge that is accessible at your leisure and shared with millions of students globally. It provides global opportunities for collaboration with colleagues from all over the world.
Benefits of E-learning Projects
Online learning assists students in developing and communicating new ideas. Aside from school, you have the opportunity to improve your talents and gain information. One of the most important aspects of e-learning is that it assists students and teachers in developing advanced abilities. In the learning environment, technology-aided strategies provide valuable experiences to the teachers and students through instructional devices that can be viewed and heard. Computers in educational institutions could be used in presenting the lesson and solving problems. Schools make use of computer-assisted instructional applications such as drill and practice programs, tutorials, simulations, and game programs and students should make use of Information Technology (IT) throughout the curriculum.
How can we create an E-Learning Project?
There are a few key things to keep in mind when creating and developing an e-learning platform. First, you need to make sure that the platform is accessible to all learners. This means that it should be compatible with all devices and operating systems. Secondly, the platform should be easy to use and navigate. This means that learners should be able to find the information they need without difficulty. Finally, make sure that your e-learning platform is interactive and engaging. This means that it should provide opportunities for learners to explore and learn on their own.
When creating your e-learning platform, you will likely want to start by developing an outline or plan. This will help you to structure the content of your e-learning platform and ensure that it is easy to navigate. Once you have outlined the content, you will need to create a content management system (CMS) for your e-learning platform. This will allow you to manage and update the content of your platform on a regular basis.
In establishing an e-learning platform, we should take into consideration our technical knowledge in software development. Computer programmers can develop that project in no time using the development tools that they are familiar with. On the other hand, non-technical people can still use ready-made e-learning projects such as Moodle, Edmodo, Canvas LMS and many more.
Our team will create an article and tutorial on how to create and e-learning system from scratch using PHP, MySQL and Bootstrap.
List of E-learning project Ideas and Topics
The “ELearning System Online Platform” capstone project aims to make students’ e-learning procedures more efficient. Students can enroll in specific courses through electronic classes. Students have traditionally only learned within the confines of lecture halls. Students are unable to fully develop their skills and knowledge as a result of the traditional method of instruction. Processes and resources for learning aren’t readily available and accessible.
In the learning environment, technology-aided strategies provide valuable experiences to the teachers and students through instructional devices that can be viewed and heard. Computers in educational institutions could be used in presenting the lesson and solving problems. Schools make use of computer-assisted instructional applications such as drill and practice programs, tutorials, simulations, and game programs and students should make use of Information Technology (IT) throughout the curriculum. This educational software may be utilized in acquiring subject-specific skills, knowledge, and understanding. The software must be easy to operate, should help students with their learning, and should be easy to understand and use.
To promote an automated approach to teaching in the IT Department. The Computer-Aided Instruction for Database Management System aims to integrate a faster and easier way of teaching DBMS using MySQL through computer instruction. It will help students to utilize their knowledge and skills conveniently. Its goal is to let students study by themselves with the instruction given.
The capstone project, titled “Alternative Learning System Student Tracking Application” is designed for tracking students’ records and progress under the Alternative Learning System program. The current system of tracking ALS students is done by manually collecting and keeping their records and data to assess their progress which is prone to errors and inconvenience.
The capstone project, “Memory Game for Enhancing Learning” is a mobile-based application intended to help users enhance their learning. The application will nurture the user’s nurture their imagination, improve their ability to listen, as well as develop important cognitive skills that will aid their future development.
The gamified learning of life of Rizal subject offers a storyline in each adventure of a Pepe (Rizal) as it brings knowledge to the user. The application has been made with a pleasing interface to entertain the gamers. The researchers made use of the role-playing game concept to build the game. There is a game adventure of Pepe in each level wherein each level has information about Rizal, some challenges are also included.
This article will give you an example of how to prepare a conceptual framework for augmented and virtual reality-based learning schemes.
Systems based objective
- To form and build the system that will support and supplement the classical form of learning, that will integrate the ICT method and will be developed according to the users’ (students) demands.
- Provide a computer-based learning tool that can be updated and accessed through the school’s intranet employing client-server connectivity.
Our readers also read: 70 Best Web-Based Capstone Projects in PHP and MySQL
The project entitled Social Learning Platform is an online application that can post assignments, create polls for student responses, embed video clips, create learning groups, post quizzes for students to take, and create a calendar for events and assignments. Students can also submit assignments or upload assignments assigned by their teachers to view and validate if their work is correct or not. Teachers can check and give feedback to the assignments directly on the said platform, thus making the flow of the process convenient to both parties.
eLearning System for Computer System Servicing: Learning and Assessment Tool for High School Students which is designed and developed to provide the student with the required information on how to assemble the parts of personal computers. It is designed for the student to learn and enhance their knowledge, ability, and skills using computer hardware.
The entity is represented by the rectangle shape. The entity will be our database table of ELearning System later on. The attribute is represented by the oval shape. These will be the columns or fields of each table in the ELearning System. The relationship is represented by a diamond shape. This will determine the relationships among entities. This is usually in a form of a primary key to a foreign key connection.
This chapter deals with the method used by the researchers in conducting the study, its results, and its discussion. The interview is one of the tools employed in the investigation of this research.
This chapter of the research presents the summary, conclusion, and recommendations from the investigation. For the past years, the number of students learning mathematics in a specific institution was the lowest among the eight subjects. This is the reason why the researchers were motivated to conduct a study regarding this matter.
The purpose of this documentation was to provide and gather relevant studies and systems that might help in the development of the system entitled Alternative Learning System. The researcher learned the basic design issues; selecting and defining tracking system data elements; constructing and maintaining the tracking database, and defining and generating system reports.
The study will focus on the development of Computer-Aided Instruction in the TLE Beauty Care subject. It covers selected topics of the course which were taken from the course outline of the school. The Lesson Tutorial and other features can be retrieved by students over the school’s intranet. Teachers can add, edit, and delete test questions as well as modules in the proposed system. The modules and tests can be accessed by the students before and after studying the lessons. Teachers can add, edit, and delete test questions in the proposed system.
This study concentrates on the development of an “Online Exam and Learning Management System” to simplify examination and learning management in school. Traditionally, examinations take place inside a four-walled corner classroom wherein students are provided with printed questionnaires. The conduct of lessons also is done face-to-face to supplement students with lessons they need to learn. However, this exam and teaching method needs to be extended beyond classroom settings for unexpected situations like the pandemic we are currently battling that limits our physical interactions.
This article includes different diagrams such as the decomposition diagram, data flow diagram, and ER diagram of the web-based e-learning system. It also includes the software development tools used as well as the testing plan.
The main purpose of the study is to design, develop and implement courseware in computer system servicing as an aide in teaching computer hardware and basic networking as an exploratory course for High School students and not treated as a replacement for teachers.
This document/article is all about the chapter 3 documentation of the capstone project entitled ELearning App in Android. Chapter 3 includes the technical background of the study which is composed of the SDLC model used by the researchers, the development tools or the programming environment used in the development of the said study, and the hardware requirements used in both the development and implementation phase.
This article is all about the different forms, modules, and features of an e-learning system. It is specifically intended to help you design in terms of a user interface for your eLearning system in PHP and Bootstrap.
This article presents the related literature and studies that may help the researchers in developing the proposed system. These concepts, ideas, and studies are adopted by the researchers to support the study and to establish references that are important and necessary in the development of the system.
The research project entitled Course Management System for Agriculture Subject aimed to provide a technology platform that could help teachers and students to have better teaching, learning, and training in agriculture subjects. All course interactions related to Agriculture subject would be computer-based. Agriculture students would not find the system complicated upon complying with all the paper assignments given to them since everything will be based on a computer. This system will cover all the holes that the current system lacks to provide.
The targets of this system development are mainly the Hotel and Restaurant Management students, the developer of the program, computer literate, knowledgeable with the system, and the admin. The researchers let the respondents of this study test the Educational Quiz Game System and to find out that the respondents claimed the effectiveness and efficiency of the system Educational Quiz Game for Hotel and Restaurants Management Students.
The Criminology Department have no computer in their laboratories, they only use the computer laboratory in the information technology department, local area network connectivity and the internet connection are enough for implementation of the developed ELearning Capstone Project for Forensic Chemistry.
A Web and Mobile E-learning Platform easily tracked and help the users to find their all events, activities, etc. These related literature and studies are herein cited to give a better understanding of the said study and to find out what has been done on the study.
The project entitled Online Instructional Learning Platform for K-12 is an alternative way of providing the students with the lessons and activities for their subjects using the internet and other ICT materials. In this platform, the teachers can upload their lessons (power point and video presentation), assignments, and activities. Students will be able to read and browse the uploaded materials by their teachers. Parents are also part of the system; they can use the system to monitor the progress of their children.
Computer instructors can use the application to improve the teaching of the subject of computer programming and networking. And they can use this mobile learning to get some questions for their fellow students while having discussions regards to the topics. Because the instructor’s main role is to deliver and prepare the information, guide the students, and support them to be future IT professionals someday.
This chapter presents the related literature and studies that may help the researchers in developing the proposed system. Mobile learning is considered to be the ability to use mobile devices to support teaching and learning. It is the ‘mobile’ aspect of mobile learning that makes it stand apart from other types of learning, specifically designing learning experiences that exploit the opportunities that ‘mobility’ can offer us.
The project entitled CAI for TLE is an offline-based supplementary learning material used by the teachers of TLE as one of the teaching strategies in teaching the subject. The said project is an interactive way of teaching TLE by using different styles such as games in a form of drag and drop, matching type, and many more. Video presentations and exercises are also available in the system.
Now a day’s computer game is being viral in this industry, especially among students. And there are some instances that the destruction may defeat education, to be specific, many students play computer games instead of studying which may cause a negative result to the student’s education. So as a researcher, our team decided to create an educational computer game to get the student’s attention which may defeat the said problem and help the students learn.
eLearning is an excellent opportunity to broaden the scope of the learning experience, as it allows learners to carry on learning while they’re on the move. However, their needs and expectations are not the same as when they are in a classic e-learning setting. One of the key challenges of mobile learning is how to articulate mobile learning and e-learning seamlessly so that the learning experience remains coherent and fluid.’
The Web-Based ELearning System provides for teachers to introduce educational learning which focused on Basic Science and Health. Teachers assist their students in social aspects and knowledge about Basic Science and Health by using this educational software so that the children could easily adapt to the type of environment in their learning particularly on their subject in Basic Science and Health.
Requirements of this phase include system functionalities to define what functions are to be included in the developed system to satisfy the needs of the teachers and students in teaching and learning Filipino subjects; and constraints that the end-user (who will be using the system) expects from the system.
The e-learning system will be developed using PHP and MySQL, for the user interface the researcher will use Bootstrap. There are two types of users for this system, the administrator or the teacher account and the student account. The teacher/administrator will be the one to encode the student information, lessons, categories, and quizzes. The student account can then log in to the system using the username and password provided by the teachers, they can now view the lessons in text format, pdf version, or even in the video presentation, after that they can now take a quiz and view the results.
Learning and practicing math is more fun when it’s part of a game that’s why the researchers proposed this android based math learning app for the students to gain more creative methods in learning basic math concepts. This project is an example of elearning using android devices. The said application will be developed in jquery mobile, it is a html5 based framework for creating responsive web and mobile applications.
In many elementary schools, getting the attention of students in the class could be difficult because most students give less time paying attention in the class especially if they do not like the subject. They have no time in studying because playing around occupies their time and sometimes playing handy video games or other computer games gives them no educational knowledge.
The research focuses on the design and creation of a mobile application for computer fundamentals subject under the Outcomes-based Education format.
- What platform is to be used in this application?
- What specification of mobile device do we need to run the application?
- How the users can update this Mobile learning application?
- How to develop a well-designed application that can make the students feel comfortable using it?
Preparing for the board examination is a crucial part for the students; through this, the students will have a chance to review their lessons for the past years. To maximize the use of smartphones the proponents would like to propose an Android-based board examination reviewer for BS Education Students. This system will help the students have an easy way of reviewing and at the same time measuring their knowledge through a question, which is also a feature of the said application.
Learning Mathematics in early grades is memorizing the tables that involve the four basic operations such as addition, subtraction, multiplication, and division. Memorizing alone does not help a pupil to understand the real meaning of the operation involved. Many pupils perceive Mathematics to be one of the most difficult subjects in school, and they believe that it requires mastery.
This eLearning project is an online-based classroom management system. The system can be installed on a standalone computer, in local area networks, or even accessible via World Wide Web. The researchers used the waterfall approach model in developing this system wherein the development team goes ahead to the next stage of development, only after the previous stage is fully accomplished.
The capstone project entitled “Sign Language Mobile App” is an offline-based application that will serve as a mobile handbook for those who want to learn sign language.
The project can also be designed to be a dynamic application by integrating it into a web server where data are stored. The mobile application is connected to the online server where they can download the updated resources.
Everything in the world now seems so easy because of the emergence of technology. Technology has become our modern enabler. It made our task very easy to accomplish. Educational Institutions also embraced the use of technology. They incorporate technology in their way of teaching to make the learning process of the students faster and easier. Nowadays, some activities are done online for the convenience of the students. Along with this, the researcher of the study entitled Online Platform for History Subject aimed to develop a system that would serve as an online platform wherein the student can access information regarding their history classes.
Android mobile educational game is a kind of mobile quiz game created and dedicated for criminology students. This system will provide the students with some information that can be used and related to their course. This mobile educational quiz game is consisting of 8 different categories like crime, police ranks, ancient weapons, most wanted list, modus operandi, human rights abuses, traffic signs, and explosive weapons; which are related to their subject matter.
The Science Learning Games was developed to enhance the interest of students in their science subject and to give science teacher/s another method of teaching. The researchers used Waterfall Model in developing the Science game. In this methodology, the software evolved as a result of shared information between the respondents and the researchers. The science teacher requires that the content of the system would be based on their teaching outline and the rest of the system requirements were established by the researchers.
This offline java tutorial for android is an excellent opportunity to broaden the scope of the learning experience, as it allows learners to carry on learning while they are on the move. However, their needs and expectations are not the same as when they are in a classic learning setting. One of the key challenges of mobile learning is how to articulate mobile learning and e-learning seamlessly so that the learning experience remains coherent and fluid.
The purpose of the said application is to promote learning about java programming and understanding of how it works.
Courseware is educational material intended as kits for teachers or trainers or as tutorials for students, usually packaged for use with a computer. Courseware can encompass any knowledge area, but information technology subjects are the most common.
The usage of technology has introduced new innovative ways to connect for learning. One of these is the webinar. Webinars are online video seminars or video conferencing that educate individuals on a specific course or topic. The capstone project, entitled “Webinar Course Management System,” is designed to automate webinar course management. This is a centralized platform where aspiring attendees can browse for scheduled webinars wherein they can join.
It serves as the foundation for the researcher to implement the project titled “Quiz Master in Flutter” to improve the ability of children, students, and adults to learn random trivia and information, which is a very effective platform for getting some knowledge. This platform will serve as a natural means of learning certain random facts, but not to the level of teaching; it is simply a traditional instrument or method for acquiring learning and enjoyment. To be effective, this project includes strong cognitive, learning, and pedagogical principles in its design and structure.
The project fills a void left by the old method of storytelling. To improve the present technique of narrating stories, the app creates evolutions and adds additional features. The kids will discover that reading is engaging and interesting with the proposed project application. The Software Development Life Cycle (SDLC) method will be used to develop the system. To test and check the system, the researchers will gather a sample size of participating students, teachers, and other end users. To make adjustments, IT specialists will examine the system. Based on the advice of the experts, the researchers will improve the system.
The study focuses on learnings that can take mother tongue-based multilingual as a class subject, specifically students in kindergarten through grades 1, 2, and 3. The proposed system aims to provide a mobile-based educational system that will improve the way people learn and teach their mother tongue.
The capstone project, “JRDroid: Mobile Application for Jose Rizal” is designed for students as an accessible resource for learning about Dr. Jose Rizal. Conventionally, a student depends on their instructors and books for knowledge about the life, works, and writings of Rizal. The conventional method is not efficient in providing students with all the learnings they want about Dr. Jose Rizal.
The capstone project, “Mobile Based Instructional Material for Agriculture” is a mobile-based learning platform for studying agriculture. The application will contain accessible learning materials about agriculture.
The “Android Based Civil Service Reviewer App” is an android-based app that will assist those who need a reviewer for the civil service exam. The application will help the examinee in learning various subjects that are possibly covered in the examination.
The new learning paradigm in the educational system encourages students to be in control of how they learn, and the teachers to let go of their control over the learning process in the classrooms and begin to function as designers and facilitators of learning. Teachers assist their students to develop independent learning skills, understand the strengths and weaknesses of open learning, and be able to develop and deliver educational materials more creatively, effectively, and efficiently.
An integrated approach will give students of ecology and science a comprehensive learning environment that includes in-class, independent, and extended learning. I have developed extensive computer-aided, multimedia, instructional modules to teach my courses in introductory general ecology physiological plant ecology, and restoration ecology. The use of computer-aided education, including interactive multimedia lessons and modules for independent learning, provides students with enhanced in-class lectures and the opportunity to extend learning beyond the classroom. Each course has a companion course on the internet from which students can access course materials and information at their convenience. Further enhancements to the courses on the internet will soon extend the student’s opportunities for learning beyond the classroom.
Technology is attributed to driving change in a wide range of enterprises and institutions. Because of information technology, the world has altered dramatically. It’s difficult to imagine a business or organization that hasn’t benefited from technological advances. In these firms, the most common use of IT has been to automate a range of procedures and transactions to improve efficiency and person’s overall experience and enjoyment. The aforementioned capstone project ideas will be useful in the commercial world. It will aid in improving operational efficiency as well as the services provided to project users.
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