Category Archives: Visual Basic .Net

Clinic Information System with Decision Support System Related Literature

Clinic Information System with Decision Support System Related Literature

Clinic Information System with Decision Support System Related Literature

REVIEW OF RELATED LITERATURE / SYSTEM

Related Literature

Decision Support System “Evolution”

Daniel E. O’Leary

University of Southern California, Los Angeles, California

1. Introduction

Apparently, Courbon, Grajew and Tolovi (1978) were the first to use the notion of “evolution” in decision support systems (DSS).  Soon after that, Keen (1980) elaborated on key aspects related to evolution in DSS.  That research was most concerned with the notion that DSS evolve over time: the development methodology of DSS is an evolutionary one.  In a closely related set of developments, Lehman et al. (1983) appear to have been the first to use the term “evolution” in conjunction with generic computer software.  In particular, Lehman (1998) labeled software development and maintenance, as software “evolution.”  He described software change and enhancement as “unending,” suggesting that evolution also is unending.

1.1 Scope

DSS as a bundle of hardware, data and knowledge, user interface and software application -change and evolve over time.  As a result, the purpose of this paper is to investigate the notion of DSS evolution and DSS characteristics and component evolution.  Previous literature has primarily been concerned about the notions that DSS evolve and that methodologies of DSS development consider that evolution.  In addition, there has been some concern as to why DSS evolve.  However, there has been limited research according to how DSS actually change and evolve over time.  Accordingly, we review the previous literature on DSS evolution, according to its individual components and provide specificity for DSS evolution through those components changing over time.  In addition, we extend the notion of evolution to a more proactive perspective, aimed at management of evolution, where we try to predict and facilitate evolution as part of DSS management, rather than just passive evolution.

Healthcare Home Information System for Senior Citizen Related Systems and Studies

Healthcare Home Information System for Senior Citizen Related Systems and Studies

Healthcare Home Information System for Senior Citizen Related Systems and Studies

REVIEW OF RELATED SYSTEM

          This article discussed the related systems, and the technical background of the study. The developers conducted through review of some related topics to make the study more reliable. In according this study, they made some researches from different related studies for them to come up with their own study.

Technical Background

The developers worked on C# considering that it is the most applicable and recommended language in developing a system. C# is used to create and develop running environment and program of the developed system .Visual Studio 2017 is a programming language and development environment created by Microsoft, which provides a graphical user interface (GUI) that allows the developer to drag and drop objects into the program as well as manually write program codes. C# is a powerful and flexible programming language. Like all programming languages, it can be used to create a variety of applications. Your potential with C# is limited only by your imagination. The language does not place constraints on what you can do. C# has already been used for projects as diverse as dynamic Web sites, development tools, and even compilers.

Educational Quiz Game for HRM Students

Educational Quiz Game for HRM Students

Educational Quiz Game for HRM Students

Introduction

Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.

That is the case of electronic games, representing a valuable interactive space for the education, and that can be accessed at anytime and anywhere in the world. The new technological brought facility of access to communication by the increase of storage capacity of news and by the processing speed of information in real time, promoting their educational applications inside and outside classrooms (Teixeira, 2009). In this sense, there are various studies that come to positive results after analyzing the application of specific games in a classroom context. This is especially factual when it comes to the improvement of concentration, the stimulation of task performance, the improvement of visual intelligence, and hand-eye coordination (Beedle & Wright, 2007; Ferdig, 2007; Graells, 2001; Van Eck, 2006). Lévy (2010) adds to that, asserting that the Collective Intelligence is a determining factor in competitiveness, creativity and human development in a knowledge based economy, or in an information economy on the network society.

Grade Management and Archiving System Review of Related Literature

Grade Management and Archiving System Review of Related Literature

Grade Management and Archiving System Review of Related Literature

REVIEW OF RELATED LITERATURE

This chapter includes literatures that are related to the study, prior arts and the synthesis connecting the concepts and the prior art.

Related Concepts of the Study

This includes the related concepts with regards to the study of the Student Grade Management System. The information gathered were very limited and is very difficult to find related concepts even in the internet

On Grades (marks) Encourage Students to Learn

Grades or marks enable students to evaluate themselves and choose the subjects they are good at. At the beginning of a college year, first year students always do oriented studies, in which they take part in almost all subjects. If the students’ performances are graded, they will be aware of the subjects they are best excelling at, and as a result, choose those which they will do for their educational career.

Furthermore, grades provide the possibility for students to know which of their mates they take a problem to in a particular subject. In school, students perform differently and in different subjects. Scoring will let students know which of their mates is good at a specific subject and capable of assisting them when they encounter difficulties in that area of study. For instance, some students are good in mathematics, others in psychology and so on, and only through scoring we can discover them.

Library Management System Review of Related Literature and Studies

Library Management System Review of Related Literature and Studies

Library Management System Review of Related Literature and Studies

CHAPTER II

REVIEW OF RELATED LITERATURE AND STUDIES

This chapter includes related literature and studies with regards to Library Management System. Below are following Foreign and Local Related Literature and Studies.

A computerized library system for a school keeps track of all books and periodicals in the library and their check-out status. The library system also interfaces with an external relational database which stores information about the library users (students, faculty, and staff), including whether they have any library items checked out. Library users can access the catalog and recall books and periodicals. Library employees have the same access as well as additional capabilities (e.g., listing the status of an item). (www.cs.missouri.edu)

Educational Science Game Review of Related Literature

Educational Science Game Review of Related Literature

Educational Science Game Review of Related Literature

CHAPTER II

REVIEW OF RELATED LITERATURE/SYSTEM

Many articles have been published in the last 20 years on video games for learning, and several reviews of the literature on educational games have been completed within the last few years. However, these reviews focused on literature that addressed what players learn from video games rather than how video games can be designed to facilitate learning. This review focuses on publications addressing educational video game design, seeking to identify elements of game design that promote learning as well as the learning theories that conceptualize how video games foster learning.

Grading System Database Model and Design

Grading System Database Model and Design

Grading System Database Model and Design

This article will give you an idea and example on the different tables involved in the development of a grading system.

General Objectives

This study aims to improve the manual submission of grades to the Registrar’s office and as well as to allow the students to view their grades. The proposed Grading System will be secured and reliable in keeping the records. It will also minimize the workloads will be fast and convenient.

Grading System Database Model and Design

Grading System Database Model and Design

Activity Attendance System Review of Related Literature

Activity Attendance System Graphical Report

Activity Attendance System Review of Related Literature

RELATED LITERATURE/SYSTEMS

Chapter two includes the related literature and studies for Activity Attendance System.

The attendance system can help the user and its client to fasten their transactions about the student’s attendance in every school activities.

RELATED STUDY

Local

Events Attendance Monitoring System Using Biometrics and SMS

The Institute of Information and Communication Technology of Isabela State University Echague Campus is now facing problems with regards to monitoring the attendance of the students during school’s activities. Most of the time students are required to attend to all activities as required by the university and the institute itself. But as early days experience until today, the student body organization is having a hard time to monitor the attendance of the students.

The presidents of each class require students to sign their names on a piece of paper as a proof of their attendance in a particular activity prior to start the program/activity. The queues of students in the registration area cause the delay and reliability of monitoring the attendance.

Health Center Patient Information Database Design

Health Center Patient Information Database Design

Health Center Patient Information Database Design

Introduction

The Health Center Patient Information is a system that can be installed in a stand-alone computer and in local area networks.

With the use of the proposed, Health Center Patient Information every transaction will be automated and there will be fast response and efficient service given to the patients who will avail of the services in the health center.

RFID Based Employee Monitoring and Attendance System

RFID Based Employee Monitoring and Attendance System

RFID Based Employee Monitoring and Attendance System

Introduction

The project entitled RFID Based Employee Monitoring System was designed to monitor the employees with much easier and greater accuracy of records. The person whom assigned for monitoring doesn’t need to check every office because with the use of RFID, the employee will be automatically detected inside their corresponding stations. It works more convenient and effective than manual processing.

With Database System, it will help to organize the management of records of the monitoring of the employees; input information and releasing of hard and soft copies of the reports. With this, it could help the user to do the task accurately with fast and better processing.