Category Archives: HTML/CSS

Mobile Based Voting Application for Android and IOS

Mobile Based Voting Application for Android and IOS

Mobile Based Voting Application for Android and IOS

The project entitled Mobile Based Voting System is an application that can be installed on both android and ios devices. It was written in Ionic a Cross-Platform Mobile App Development.

REVIEW OF RELATED LITERATURE

This chapter deals with the different literature and studies based on different sources such as books and internet that are related to the proposed system. The following related literature and studies convey the readers about their knowledge and established their ideas that have been on a topic. It may also contain different theories that were found important in making and helped the researchers to develop the proposed system.

Mobile Based Emergency Assistance App with Admin Portal

Mobile Based Emergency Assistance App with Admin Portal

Mobile Based Emergency Assistance App with Admin Portal

The project entitled Mobile Based Emergency Assistance App with Admin Portal is a system that can be accessed by the users through their mobile devices (mobile phone, tablet, etc.), on the other side, administrators (police, rescue team) can receive emergency messages through the online admin panel and sms notification.

For the development of the said system the researchers used the following system development tools:

PHP, MySQL and Bootstrap for the web and admin panel

Framework 7 and Apache Cordova were used for the mobile application

Mobile Based Event Tabulation Review of Related Literature

Mobile Based Event Tabulation Review of Related Literature

Mobile Based Event Tabulation Review of Related Literature

The project entitled Mobile Based Event Tabulation is an application that can be installed on both android and ios devices. The said project has two main components; the admin/dashboard module and the tabulation module. Admin module can be accessed by the administrator wherein the admin can encode the list of criteria’s for judging and as well as the judge information including the user and password. Tabulation module can be accessed by the different judges registered in the application.

Framework 7 and Apache Cordova were used to design and develop the mobile based event tabulation.

REVIEW OF RELATED LITERATURE

This document/article contains the related literature about Mobile Based Events Tabulation System as the core components, the related concepts Prior Art and Synthesis.

Mobile Learning App in JQuery Mobile and Phonegap Build

Mobile Learning App Screen Layouts

Mobile Learning App in JQuery Mobile and Phonegap Build

Beneficiaries:

  1. Students. Are the direct beneficiaries to Develops knowledge in Computer programming and networking especially in Hardware and software Discussions and they can study anywhere as long as they have this application.
  2. Will adopt an application to help all the students to improve their knowledge about computer concepts and the instructors to improve their teaching about computer programming and networking using the application.
  3. Future Researcher. They can improve the application by updating new lessons about the computer programming and networking.
  4. Instructor. Computer instructors can use the application to improve the teaching of the subject computer programming and networking. And they can use this mobile learning to get some questions for their fellow students while having a discussions regards to the topics. Because the instructor’s main role is to deliver and prepare the information, guide the students and support to be a future IT professionals someday.

Web and Mobile Based Image Guessing Game

Web and Mobile Based Image Guessing Game

Web and Mobile Based Image Guessing Game

The project entitled Web and Mobile Based Image Guessing Game is an application designed and develop in JQuery Mobile, it is a HTML5-based user interface system designed to make responsive web sites and apps that are accessible on all smartphone, tablet and desktop devices.

The said application can be converted into a mobile app through the use of Phonegap Build or Apache Cordova

REVIEW OF RELATED LITERATURE

This chapter presents reviewed articles, journals, previous researches that will help concretize the proposed web and mobile game app.

Game

Any activity which is executed only for pleasure and without conscious purpose is a game. For example, people dance, play musical instruments, act in plays, and play with dolls and model trains. A game always has components and rules. Everything that is in the rules is part of the game. Everything that is not in the rules does not belong in the game. The rules are the borders and the heart of the game. They only refer to the game and never exist outside of the game. Although the game has rules which are like laws, playing a game is voluntarily and cannot be forced on the players. Whoever plays a game, voluntarily binds himself to the rules.

Every game has a goal; the victory condition or requirement and the strategy needed to win the game. Playing is experimenting with chance. Chance will be experienced in a game by luck (or bad luck). Games, which are mostly based on chance, offer little development possibilities for a player and are usually boring.

Online Platform for Social Welfare and Development

Online Platform for Social Welfare and Development

Online Platform for Social Welfare and Development

The article presents the different development tools in the development of the online platform and as well as some relevant articles and studies that will help in the research study of the proponents.

The project entitled Online Platform for Social Welfare and Development will focus on the monitoring of donations and to ensure that the transactions will be easier and efficient.

REVIEW OF RELATED LITERATURE

In developing a website, there are a lot of things you should consider not just on the front end but the back end of the system as well. Here are some essential tools which will be useful in developing a website that can be used in different platform;

Mobile Based Learning App Review of Related Literature

Mobile Based Learning App Review of Related Literature

Mobile Based Learning App Review of Related Literature

REVIEW OF RELATED LITERATURE

This chapter presents the related literature and studies that may help the researchers in developing the proposed system.

 Related Literature

Mobile learning is considered to be the ability to use mobile devices to support teaching and learning. It is the ‘mobile’ aspect of mobile learning that makes it stand apart from other types of learning, specifically designing learning experiences that exploit the opportunities that ‘mobility’ can offer us.

This is because mobile devices have features and functionality for supporting learners. For example, pod-casts of lectures can be made available for downloading. Learners are too expected to engage with these learning resources whilst away from the traditional learning spaces. Although some will say that physical books count as mobile devices too, in this advice document we are concerned with electronic mobile devices.

There is a wide range of mobile devices on the market including laptops, PDAs, and eBook readers. However, we will be looking at the most popular mobile device – the mobile phone. Mass proliferation of mobile phones and the features and functionality they offer make the device stand out as an area ripe for exploration. Mobile phones are multi-function devices which are of interest due to their very nature of offering ‘mobility’, but also for their ability to create and consume digital media. Furthermore its convergence with the Internet offers further potential opportunities to support teaching and learning.

Customer Satisfaction Survey App Related Literature

Customer Satisfaction Survey App Related Literature

Customer Satisfaction Survey App Related Literature

REVIEW OF RELATED LITERATURE

     This chapter review different related literature on Customer Satisfaction Survey Application with reference to services and present various studies made regarding the issues related with manual Customer Satisfaction Survey.

Foreign Concept

Measuring Customer Satisfaction in Higher Education

According to the website Aldridge & Rowley (2006) states that, the students of Edge Hill University College use a questionnaire‐based survey to collect information on student satisfaction. Student responses were collected electronically through on‐screen questionnaires accessible over an intranet. Outcomes suggest that there remains some resistance to the completion of an electronic questionnaire and both paper and electronic versions are likely to continue to be necessary in order to achieve optimum response rates. These aspects have been further explored with focus groups and fed into the quality plan for the college.

Student Satisfaction of Online Courses for Educational Leadership

According to the website Sampson et al., (2010) states that, the study explored the students’ satisfaction of course components: instruction, communication, assessment, leadership, teamwork, professionalism, and respect / diversity. The findings on the first cohort survey with a hybrid format of course delivery, the 2005 baseline, showed a positive satisfaction with overall means between 3.79 and 4.48 on a five point Likert-scale with a 5 meaning strong agreement with satisfaction.

Cloud Based Customer Satisfaction Survey Application

Cloud Based Customer Satisfaction Survey Application

Cloud Based Customer Satisfaction Survey Application

INTRODUCTION

As cited in the website of (www.umsl.edu), for the past three decades Decision Support System (DSS) have evolved from simple model-oriented systems to advanced multi-function entities. During the 1960’s, most Decision Support Systems were fairly based on powerful (and expensive) mainframe computers which provided managers with structured and periodic reports.  Decision Support Systems welcomes contributions on the concepts and operational basis for DSSs, techniques for implementing and evaluating DSSs, DSS experiences, and related studies.

The company value the quality of processing transactions. Research should have a platform using web, an intranet in order to have communication and to enhance procedural filing of data needed.

We had been noticed currently using the manual process of customer satisfaction survey and it causes to the Research and Development Office and Human Resource Department of doing heavy task of manipulating the files.  The number of population of the students has been increased as of the registrar’s office therefore; there would be also an increase or a lot of works to do of the Research and Development office.  The manual customer satisfaction survey slows down the processing and delaying the submission of survey as well as the security of data of the students has not been defined in manual system.  Forms are being stored on cabinets. Stack of reports sometimes maybe lost due to some other files.  It takes time of records to be sorted.

Elearning System for Filipino using PHP and MySQL

Level 1 Data Flow Diagram of Elearning System in Filipino

Elearning System for Filipino using PHP and MySQL

             Requirements of this phase include system functionalities to define what functions are to be included in the developed system to satisfy the needs of the teachers and students in teaching and learning Filipino subject; and constraints that the end-user (who will be using the system) expects from the system.

System Functionality

Administration – The Game developed has an admin user and password. It has a databank (quiz, uploaded videos, lessons) that can be manipulated and maintained by the admin. The administrator also can modify the quiz setting system.

User – Interaction between the games and the students is one of the features of the system. The student could access the game then view records.