Mobile Based Learning App Review of Related Literature

Mobile Based Learning App Review of Related Literature

Mobile Based Learning App Review of Related Literature

REVIEW OF RELATED LITERATURE

This chapter presents the related literature and studies that may help the researchers in developing the proposed system.

 Related Literature

Mobile learning is considered to be the ability to use mobile devices to support teaching and learning. It is the ‘mobile’ aspect of mobile learning that makes it stand apart from other types of learning, specifically designing learning experiences that exploit the opportunities that ‘mobility’ can offer us.

This is because mobile devices have features and functionality for supporting learners. For example, pod-casts of lectures can be made available for downloading. Learners are too expected to engage with these learning resources whilst away from the traditional learning spaces. Although some will say that physical books count as mobile devices too, in this advice document we are concerned with electronic mobile devices.

There is a wide range of mobile devices on the market including laptops, PDAs, and eBook readers. However, we will be looking at the most popular mobile device – the mobile phone. Mass proliferation of mobile phones and the features and functionality they offer make the device stand out as an area ripe for exploration. Mobile phones are multi-function devices which are of interest due to their very nature of offering ‘mobility’, but also for their ability to create and consume digital media. Furthermore its convergence with the Internet offers further potential opportunities to support teaching and learning.

What makes mobile learning exciting is that despite many of the individual features being around for years, it is the bringing together of the features, functionality and ability to connect to the Internet that means we have now passed the tipping point regarding learner adoption: thus creating and using digital media can be seriously looked at with these devices.

The mobile user experience is different from the desktop computer experience and the, face-to-face experience however mobile learning can be used to support both as well as standing alone. “If we treat the mobile web as its own environment rich with possibilities, rather than a crippled  extension of the desktop experience with restrictive limitations, we begin to understand how to  embrace and even exploit those possibilities” above, Cameron Moll points out that we are now at a point where we must consider the mobile experience in its own right – the learning objectives remain the same – to provide a rich teaching  and learning experience – but that the context of mobile differs from that of designing for a  desktop computer experience and that of a face-to-face experience.

 

Teaching using mobile devices uniquely offers us newfound mobility, and functionality opportunities that are not possible with desktop computers. These opportunities should at a minimum intrigue us and will hopefully lead to many new and exciting uses of mobile devices that we are able to take advantage.

http://www.jiscdigitalmedia.ac.uk/guide/mobile-learning-for-education.December 21, 2013. 1:00 P.M.

Related Studies

The Mobile-based Interactive Learning Environment (MOBILE)

Mobile-based interactive learning environment (MOBILE) for aiding elementary school English learning. The MOBILE consists of a mobile learning server and mobile learning tools, which is able to support in- or outdoor learning activities. Several theme-based mobile learning activities including body parts learning and creation of species are conducted. Experimental results obtained from post tests and questionnaire indicate that the MOBILE can significantly increase students’ interest and effect in learning English as compared to the traditional manner.

http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=1357471&url=http%3A%2F%2Fieeexplore.ieee.org%2Fxpls%2Fabs_all.jsp%3Farnumber%3D1357471. December 21, 2013.    1:00 P.M.

Mobile phones as a challenge for m-learning: Mobile Interactive Learning Objects (MILOs)

The widespread use of mobile phones (in Europe often called “handles”) enables a long awaited dream: learning at any place, at any time. This “not being tied to particular locations” is for example especially interesting in the area of medicine i.e. for vocational training of medical staff and students. As the amount of medical information continues to grow, timely access to information is critical to medical personnel. However, such applications cannot be the transformation of standard computerized learning material; special design issues must be considered. In this paper we present a practical approach to m-learning and call it “mobile interactive learning objects” (MILOs) which are used within a mobile learning engine (MLE) that runs on mobile phones.

MILOs can offer manifold possibilities for new kinds of communication and explorative learning.

http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=1392855&url=http%3A%2F%2Fieeexplore.ieee.org%2Fxpls%2Fabs_all.jsp%3Farnumber%3D1392855. December 21, 2013.

Mobile learning and mobility in teacher training

The mobile learning project, where a mobile device is used for educational activities. The article defines the word mobility from the educational point of view. The main perspective in this article is in teacher training. We present experiences of how mobile technology was used in teacher training, how trainees and supervising teachers felt the use of mobile technology. The pilot was carried out on Department of Home Economics and Craft Science in the University of Helsinki. The idea of the pilot was that the supervising teacher and trainee students discuss and share their ideas about teaching methods etc. through mobile devices and also use SMS-messaging and digital pictures as a part of supervising process. The use of digital pictures which were delivered via a mobile device came up to be surprisingly successful. The goal of these innovative pilot projects is to create flexible teaching solutions, which will enable the accessing of information with all kinds of devices, and to support learning in a variety of situations.

http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=1039235&url=http%3A%2F%2Fieeexplore.ieee.org%2Fxpls%2Fabs_all.jsp%3Farnumber%3D1039235. December 21, 2013.

Mobile Application Development for Insurance

The mobile services and applications value chain has gone through many changes during the past few years (1990-2012) due to the evolution of mobile devices and their capabilities.

According to Chohick (2011), a platform is “a product that can be extended by a user for the benefit of other users”, and this statement can be verified by that the iPhone or android as a platform played a fundamental role in the shift of developers attention to this new opportunity, as well as consumer education and awareness of the benefits of applications to ensure a viable ecosystem.
As more and more community are transferred to mobile technologies, well, in truth, the number of people owning a Smartphone or a tablet and other new devices has skyrocketed over the last few years, every economic aspect is faced with a new perspective in approaching customers. In the context of software progress, hundreds of millions of mobile owners and social media, insurance companies and their respective ecosystems cannot afford to be kept out of the digital loop.

From traditional and time-consuming approaches towards a new era of, touch and solve”, let’s outline the main benefits that insurance industries have to gain from adopting mobile applications.

http://www.studymode.com/essays/Literature-Review-Of-Mobile-Application-Development-1559729.html.December 21, 2013.

E-Learning via Android Application

This project focuses on developing a mobile application that includes the major functionalities of the UTP E-Learning website which are used by students, into a stand-alone mobile application (M-Learning). UTP E-Learning is a website created for students to ease the usage of the website, it is also a platform for the students to upload and download any education related notes or files. Despite the importance of UTP E-Learning website to all students, the effectiveness and efficiency of this website are still not up to its maximum potential.

Students are not really utilizing this website to its maximum potential simply because they are not surfing this site very often when they are mobile or away from a pc. Hence any important announcements made by lecturers or by UTP itself, sometimes do not reach the students in time.

The role of UTP E-Learning website in helping the students in their studies could be a failure if it is not fully utilized in the best possible manner. Hence, the main objective of this project is to develop a platform for the students to use the UTP E-Learning website through a mobile device (Android). Besides that, this project revolves around the study of the primary usage of E-learning website to find out the key features that will be included in the application. The interaction process will be easier as the M-Learning will be installed into their mobile phone as an android application.

The added advantages of my project are it allows lecturers and staffs to post important announcements wherever they are using their smart phones. Moreover, it also allow students to access the E-learning system at any time using only their smart phone, view important announcements, download lecture notes as well as modifying their profile. The methodology used to develop this project is Rapid Application Development. In a nutshell, M-Learning is a mobile application that will help students to utilize the E-Learning website in an easy and portable platform.

http://utpedia.utp.edu.my/6276/. December 21, 2013. 1:00 P.M.

Synthesis

The presented literatures and studies above were the most relevant sources of information that will help the researchers in the development of a mobile based learning platform, specifically the researchers/developers would like to develop a learning platform in android that will run in an offline setting.

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